<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3772239493249947103</id><updated>2011-11-28T05:33:45.400+06:00</updated><title type='text'>PC GAME REVIEW</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-8566112955169297478</id><published>2010-07-22T23:39:00.000+06:00</published><updated>2010-07-22T23:39:36.471+06:00</updated><title type='text'>DarkStar One: Broken Alliance</title><content type='html'>This long space adventure isn't deep or refined, but it's still good, simple fun.&lt;br /&gt;&lt;div class="module review_proscons"&gt;                                     &lt;div class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3 class="module_title"&gt;The Good&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="body"&gt;                                 &lt;ul&gt;&lt;li&gt;                                         Fun, breezy, colorful space combat &lt;span&gt;&amp;nbsp;&lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Pretty galactic vistas &lt;span&gt;&amp;nbsp;&lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Intuitive control scheme &lt;span&gt;&amp;nbsp;&lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt; Long adventure, with lots of weapons and artifacts to collect. &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="module review_proscons"&gt;                                     &lt;div class="head"&gt;         &lt;div class="wrap"&gt;             &lt;h3 class="module_title"&gt;The Bad&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="body"&gt;                                 &lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_U_NMHakISoU/TEiCMfp3z-I/AAAAAAAAAA0/6CDLempOGoY/s1600/989931_20100622_790screen011+n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_U_NMHakISoU/TEiCMfp3z-I/AAAAAAAAAA0/6CDLempOGoY/s320/989931_20100622_790screen011+n.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;                                         Story is hindered by blurry cutscenes and inconsistent voice acting &lt;span&gt;&amp;nbsp;&lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Copy-and-paste mission structure leads to tedium &lt;span&gt;&amp;nbsp;&lt;/span&gt;                                    &lt;/li&gt;&lt;li&gt;                                         Various bugs and glitches &lt;span&gt;&amp;nbsp;&lt;/span&gt;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Frame rate tends to drop when the action heats up.                                    &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;There aren't many opportunities on modern consoles to gallivant about the galaxy shooting space pirates and trading android parts, so DarkStar One: Broken Alliance fills a very large void. And in spite of its many quirks, this long and accessible space combat sim does a fine job of doing so, putting you behind an upgradable spacecraft and giving you an enormous universe to conquer. A lack of depth and lots of mission repetition make the later hours start to drag, and some cringe-worthy voice acting and overly compressed cutscenes lend the story some unintended campiness. But there's no reason the flaws should weigh too heavily on adventurers itching to save the cosmos by blasting nasty alien ships into smithereens. &lt;br /&gt;Just like the PC version released in 2006, DarkStar One: Broken Alliance puts you in the shoes and ship of Kayron Jarvis, son of a talented pilot who was killed after an act of ship sabotage. Like it so often does, revenge forms the basis of this tale, though Kayron soon finds himself wrapped up in a political drama in which--wait for it--the fate of the galaxy hangs in the balance. The twists and turns of the plot do their part to inspire interest, but low-resolution cutscenes and eccentric, oft-repeated voice-overs make it hard to take DarkStar One's story seriously. The actors portraying the leads aren't so bad, and a few side players come across well, like the boisterous, swashbuckling Captain Hornblower. Others, such as the emotionless actress performing monotone communication duties at space stations throughout the universe, sound like they barely understand what their lines mean. It's easy to admire its spunk, but you won't stay glued to the screen on the merits of this humdrum space opera. &lt;br /&gt;Luckily, a light role-playing system that lets you upgrade your ship--the titular DarkStar One--will keep you pushing forward when the story has lost its appeal. You fly about the galaxy seeking artifacts, most of which can be found glimmering on asteroids, though some are earned as a reward for liberating systems taken over by nasty space pirates. With enough artifacts, you level up your ship, granting it more hit points, perhaps, or giving you access to the next weapon class. This is also how you enhance your catch-all plasma device, which can be used for an extra layer of shielding or to emit an electromagnetic blast, among other possibilities. &lt;br /&gt;And so you push through the galaxy in a first-person perspective, collecting artifacts and shooting up anything that turns your reticle red when you target it. DarkStar One is easy to pick up and play from the get-go because of the intuitive controls that make it simple to select targets of note, switch missile types, grab cargo, and more. You shoot your mounted weapons with a single trigger, while turrets fire automatically, assuming you have enough energy to power them. As you move from cluster to cluster, you gain access to more weapon types, from ion pulse weapons that damage shields to graviton guns that fire slowly but do a good amount of damage. It's some hours before you feel like your foes are putting up a struggle, but some later encounters force you to keep an eye on your weapon energy and maneuver carefully around giant cruisers that would turn you into space dust. Most skirmishes play out more or less the same: you target the nearest enemy and pummel it with lasers and spores until it blows up, and then you move on to the next one until the fleet is gone. Combat is simple and predictable, but it's terrific fun to zoom about, zapping Thul drones and Arrack bodyguards, and later enemies mix up their behavior, which adds a touch of challenge and variety. &lt;br /&gt;Nevertheless, this predictability eventually leads to monotony, due to copy-and-paste side missions that see you doing the same activities over and again. Heading to a waypoint to eavesdrop on an unsuspecting group of conspirators is a nice change of pace, until you realize the plotters you overhear always deliver the same lines and always need to be blown away at the end. Providing support for a cargo vessel is a fun diversion, but every such operation plays out exactly the same as the last one. These side missions are optional, but only to a point: you need funds to make sure the DarkStar One has the most up-to-date weaponry equipped, and these missions are the easiest way to earn credits. Fortunately, there are other ways of earning a living in the darkness of space, should you find yourself in a rut. If you fancy yourself a space trader, you can buy low at one trade station and sell high at another, and the easy interface lets you do so with a minimum of fuss. If you'd rather subvert the law, you can attack cargo ships and steal their payload. &lt;br /&gt;The story missions do offer a bit more variety, perhaps giving you a few wingmen to assist you versus a giant cruiser or sending you off to repair a few satellites. The first drastic departure from formula sends you through a series of planetary trenches, taking down turrets and other nasties, which is great fun when you're not struggling with the same mission's troublesome visual slowdown. Another welcome mission takes place in the interior of a great vessel, and while it's fun to navigate these tight spaces, the monotonous mazelike level design dampens the mood a bit. Fortunately, most of DarkStar One's vistas are much more attractive, showcasing colorful starscapes and pretty planets with patterns of light that identify the cities on their surfaces. It's best not to stare too closely at asteroids as you skim their surfaces lest you notice the low-res textures, and it's a pity every race's trade stations look exactly the same, both inside and out. Nonetheless, the game looks nice, and while they tend to suffer from some unfortunate frame-rate jitters, battles are colorful and fun to watch. You could add a few other nitpicks to the list of DarkStar One: Broken Alliance's minor problems. The inability to drop a side mission in progress can be a real pain if you select one that takes you to a location you haven't yet unlocked, for example. Sometimes, selecting a neutral object on your target list will not select it on your screen, while another bug may keep you from collecting all 100 available artifacts. Yet with all its foibles, this space combat sim is a lighthearted and enjoyable adventure that could last you upward of 30 hours, depending on how quickly you decide to blow through the story. If you've been looking to light up the heavens with lasers and missiles, there's no reason you shouldn't forgive DarkStar One's flaws and take to the intergalactic trade lanes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-8566112955169297478?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/8566112955169297478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/darkstar-one-broken-alliance.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/8566112955169297478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/8566112955169297478'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/darkstar-one-broken-alliance.html' title='DarkStar One: Broken Alliance'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_U_NMHakISoU/TEiCMfp3z-I/AAAAAAAAAA0/6CDLempOGoY/s72-c/989931_20100622_790screen011+n.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-1842512708780367776</id><published>2010-07-22T23:28:00.003+06:00</published><updated>2010-07-24T22:41:54.312+06:00</updated><title type='text'>Just Cause 2 Review</title><content type='html'>&lt;div class="body"&gt;&lt;div class="deck"&gt;&lt;div property="v:summary"&gt;Crazy stunts, a huge and gorgeous gameworld, and a playful attitude make Just Cause 2 a lot of fun. &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="module review_proscons"&gt;&lt;div class="head"&gt;&lt;div class="wrap"&gt;&lt;h3 class="module_title"&gt;The Good&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="body"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_U_NMHakISoU/TEh_hx5F-DI/AAAAAAAAAAs/c0JWt2m_3Oo/s1600/943498_153947_front+m.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_U_NMHakISoU/TEh_hx5F-DI/AAAAAAAAAAs/c0JWt2m_3Oo/s320/943498_153947_front+m.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;                                         Enormous, varied island to explore with lots of things to do &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         More than 100 vehicles to drive and pilot &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         You pull off all sorts of crazy stunts &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         Stuff blows up in lots of awesome ways &amp;nbsp;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Absolutely fantastic visuals.                                    &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="module review_proscons"&gt;&lt;div class="head"&gt;&lt;div class="wrap"&gt;&lt;h3 class="module_title"&gt;The Bad&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="body"&gt;&lt;ul&gt;&lt;li&gt;                                         Some of the missions are more frustrating than fun &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         Some visual glitches &amp;nbsp;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Doesn't support Windows XP.                                    &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;Just Cause 2 is ridiculous in the best possible way. In the space of a few moments, you can grapple to a hovering helicopter; beat up the pilot and hijack the chopper; blow up a cluster of fuel tanks; put the chopper on a collision course with an enormous antenna; jump out at the last moment; and watch the resulting explosion as you parachute down to the saddle of a moving motorcycle below. But in the life of Rico Rodriguez, such events are just another day at the office, though in this case, the office is the gigantic island nation of Panau, where three gangs vie to wrest control from a corrupt government. This is a big game that gives you a lot to do and a lot of crazy ways to do it. When Just Cause 2 gives you the freedom to do the things you want in the way you want, it shines in all its preposterousness and good humor. When missions and challenges shoehorn you into specific actions, however, the same loose mechanics that make the open-world exploration such a joy become a frustrating burden. Nevertheless, this sandbox action game surmounts its few issues with liberal doses of ludicrousness; well, that, and the ability to attach disreputable cops to a buggy with your grappling hook and drag them around. &lt;br /&gt;There's a story tying all of the craziness together, but it's about as believable as the crazy stunts you pull. As in the original Just Cause, you play as Rico, a member of a US agency called, appropriately enough, The Agency. The story is all silly fluff, standing out more for its so-excruciating-it's-almost-good voice acting and broad ethnic caricatures than for any intricate plot developments. (Don't bother looking: There aren't any.) You'll probably have more fun trying to figure out where different characters are from based on their insane accents than you will working out what exactly is going on or why you should care, but the tale still works well in light of the game's screwy attitude. Contradictory updates from the government-run news agency will have you giggling precisely because they're so crazy; Rico offhandedly dismisses the insane, supernatural events that occur after an eventful flight into a Bermuda Triangle-type region. Most importantly, the tale provides oh-so-implausible excuses to blow up gas stations, radar installations, and offshore oil platforms. &lt;br /&gt;And blowing stuff up is what Just Cause 2 does best. Causing explosions leads to chaos, which functions as a type of currency in Just Cause 2. To unlock new story missions and other goodies, you need to wreak as much havoc as you can, and you get lots of different, preposterous ways to do it. If you see a grouping of fuel tanks, you could just run in and shoot them with a machine gun, but that is one of the less dramatic ways to do it and will use up ammo besides. (And early on, the game is a bit too stingy with ammo, given the focus on making things go boom.) But why approach things in such a pedestrian manner? Instead, you could hijack a passenger jet, put it on a destructive path, and jump out at the last minute. Or you could steal a hulking tank, drive it to a central location, and start blasting everything that looks like it might erupt in a ball of flames. The dramatic approach can take a bit more time, but it usually leads to a good deal of entertainment. Yet, even if you do things the easy way and use a dinky pistol, the explosions are perfectly loud, big, bright, and obnoxious. &lt;br /&gt;&lt;div class="embscreen_large"&gt;&lt;br /&gt;&lt;div class="embscreen_caption"&gt;You'll make approximately one zillion things explode. And it never gets old.&lt;/div&gt;&lt;/div&gt;Of course, such noisy endeavors will get the attention of the local authorities. It's amazing just how quickly swarms of militants will descend on you. (You might actually see soldiers fade into view directly in front of you.) The most obvious way of handling them is to fill them with lead, and when you're surrounded by enemies, Just Cause 2's loose shooting mechanics work just fine. The ultraforgiving autotargeting makes it easy to run about spraying fire, though you can zoom in if you need a bit more precision, like if you are taking out a military colonel and need to land a headshot. If you use a controller, you might run into troubles with that same autotargeting; You can aim and shoot directly at a guy's head as he leans out a car door but not land any hits. But if you're using a mouse and keyboard, you aren't likely to encounter this issue, and you're getting a more fluid experience to boot. &lt;br /&gt;When you're surrounded by a dozen armed baddies and bombarded by a hovering helicopter, however, making a quick getaway may be the best option. Rico's grappling hook is a real life saver in these circumstances. You might attach it to a nearby building and fling yourself onto a roof or grapple the ground and pull yourself out of harm's way. Better yet, you can pull off a sort of inverted Spider-Man routine by grappling the ground, hurling yourself into the air, and opening your handy parachute before you hit the ground. Once airborne, you can repeat the move over and over, flinging yourself around using the grapple hook like Spidey would use his webbing. From the air, you can perform some satisfyingly silly stunts. For example, if you'd rather travel around in a motorized rickshaw, you can grapple on to one, pull yourself onto its roof, and evict the driver, who will undoubtedly be vocal about his or her displeasure. Or perhaps that chopper is still dogging you. In that case, grapple onto it, chuck the pilot out, and take it for your own. But it's plenty satisfying just to travel using your hook and parachute. It takes a little time to get used to the rhythm of taking off, but once you're accustomed to it, there's nothing like soaring above Panau's snow-capped mountains or taking in a beautiful sunset while floating slowly toward the beach.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-1842512708780367776?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/1842512708780367776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/just-cause-2-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/1842512708780367776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/1842512708780367776'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/just-cause-2-review.html' title='Just Cause 2 Review'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_U_NMHakISoU/TEh_hx5F-DI/AAAAAAAAAAs/c0JWt2m_3Oo/s72-c/943498_153947_front+m.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-3392018200482960659</id><published>2010-07-22T23:19:00.001+06:00</published><updated>2010-07-24T22:45:06.886+06:00</updated><title type='text'>ArmA II: Operation Arrowhead</title><content type='html'>&lt;div class="body"&gt;&lt;div class="deck"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_U_NMHakISoU/TEh9fsogQII/AAAAAAAAAAc/Hjpw_ogLDrA/s1600/971387_137932_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_U_NMHakISoU/TEh9fsogQII/AAAAAAAAAAc/Hjpw_ogLDrA/s320/971387_137932_front.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div property="v:summary"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div property="v:summary"&gt;&amp;nbsp;This stand-alone expansion improves upon the original in almost every way.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="module review_proscons"&gt;&lt;div class="head"&gt;&lt;div class="wrap"&gt;&lt;h3 class="module_title"&gt;The Good&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="body"&gt;&lt;ul&gt;&lt;li&gt;                                         Gorgeous new setting &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         New weapons, both retro and modern &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         More accessible for newbies  &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         Same great Arma combat &amp;nbsp;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Avoids Arma II's bugs.                                    &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="module review_proscons"&gt;&lt;div class="head"&gt;&lt;div class="wrap"&gt;&lt;h3 class="module_title"&gt;The Bad&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="body"&gt;&lt;ul&gt;&lt;li&gt;                                         AI drivers still terrorize the roads &amp;nbsp;                                    &lt;/li&gt;&lt;li class="last"&gt;                                         Online play can be annoyingly unpredictable.                                    &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;Although 2009's Arma II set a high standard for the all-purpose military simulator, its buggy single-player campaign held it back from achieving its full potential. In contrast, Arma II: Operation Arrowhead, its stand-alone expansion, boasts all the beauty, realism, and action of the original and none of the game-breaking bugs. Improving upon its predecessor in almost every way, Arrowhead introduces a new setting, new weapons, and new adventures to a great military sandbox. &lt;br /&gt;&lt;div class="embscreen_caption"&gt;The mountains of Takistan seem to go on forever.&lt;/div&gt;Much like its predecessor, the primary selling point of Operation Arrowhead is its setting, which swaps the thick forests of Chernarus in favor of the vast mountain ranges, boundless steppes, and parched deserts of the fictitious Central Asian country of Takistan. Both the natural landscapes and the various human settlements, including the teeming capital city of Zargabad that notably boasts a gorgeous Persian-style mosque decorated with mosaic tiles, are characterized by meticulous attention to detail that reveals the story of the place. For instance, the mountains are filled with quaint, well-worn trails, while outside the prayer room of the mosque, you'll find the shoes of the worshippers within. However, the tranquil beauty of Takistan hides a nation in turmoil. The Saddam Hussein-esque Colonel Aziz (who has a penchant for gaudy artwork and carries a golden gun) and his military junta have launched an invasion of their oil-rich neighbors in Karzeghistan. Not amused by Aziz's tomfoolery, the United States has vowed to overthrow the adventurous junta and has sent in the military to do the job. You take on the role of several different US soldiers during the course of the campaign, whose combined efforts will ultimately lead you to victory. Along the way, you'll encounter Takistani military forces operating T-34 tanks and other aging Russian military hardware; hostile, pro-government militias; UN peacekeepers; and antigovernment rebels who will join your cause. &lt;br /&gt;While Arrowhead's campaign can't match the play time, freedom, and decision-making possibilities in Arma II, it surpasses the original by providing a refined, bug-free experience. And, although it loses a bit of the historical backstory of Arma II, Arrowhead makes up for it by leaving out the boring exposition and dropping you straight into the action. Right from the beginning, you'll be occupied with a diverse array of missions and objectives. For example, in one mission, you get to capture a mine with the aid of a friendly militia, search for missing hostages, find and disarm a bomb (using a code with exotic Takistani numerals), transfer control of the mine to the United Nations, and, finally, man a dilapidated Soviet antiaircraft battery to stop enemy MiGs from bombing a rebel village. Other missions range from classic, brutally difficult Arma infantry combat to sequences where you command infantry fighting vehicles, armored personnel carriers, tanks, and helicopters. &lt;br /&gt;&lt;div class="embscreen_caption"&gt;Colonel Aziz to the rescue!&lt;/div&gt;In contrast to the punishing realism of even the easiest difficulty levels in Arma II, Arrowhead offers a more approachable point of entry for new players, with its easier "regular" difficulty (veteran and expert difficulties are as hard as ever) and thorough tutorials. However, if you're a newbie, the coddling ends quickly because unlike in Arma II, where you spend several missions as a grunt, Arrowhead puts you in command of a mechanized squad in the second mission. Even after playing the tutorials, it can be hard to remember all the controls, and nothing is more frustrating than accidentally ordering your platoon to exit its vehicles in the midst of a tank battle. Thankfully, with time and practice, you'll improve your leadership skills, but even great tutorials and diligent attempts to practice will turn only a select few players into master helicopter pilots. It's difficult to stay airborne for more than a limited time before crashing unceremoniously into a minaret. Mercifully, you don't have to complete the campaign's helicopter mission to continue. Even after failing, in the next mission, you get the option to rescue the pilot, who apparently survived a 200mph collision with an unfortunate mountain goat or whatever gruesome end you inevitably caused him to suffer. &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;You'll find an abundance of novel weapons, vehicles, and equipment throughout the game, which provide exciting new ways to liberate (or terrorize) Takistan. These include World War II-era relics, such as Soviet T-34 tanks and British Lee Enfield bolt-action rifles, as well as modern, cutting-edge toys like unmanned aerial vehicles and thermal weapon sights. These are particularly awesome because they use infrared radiation to help you identify potential threats, such as vehicles, human beings, and rabbits. Since pro-US militiamen give off the same amount of heat as Takistani soldiers, it is ill advised to shoot at every human-shaped target you stumble across using this tool.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-3392018200482960659?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/3392018200482960659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/arma-ii-operation-arrowhead.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/3392018200482960659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/3392018200482960659'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/arma-ii-operation-arrowhead.html' title='ArmA II: Operation Arrowhead'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_U_NMHakISoU/TEh9fsogQII/AAAAAAAAAAc/Hjpw_ogLDrA/s72-c/971387_137932_front.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-5195245847099052139</id><published>2010-07-22T22:49:00.001+06:00</published><updated>2010-07-24T22:46:36.571+06:00</updated><title type='text'>Prince of Persia The Forgotten Sands</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_U_NMHakISoU/TEh2bRJKmyI/AAAAAAAAAAM/gK7LP-L7GWc/s1600/ign-presents-the-history-of-prince-of-persia-20080530042319647.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_U_NMHakISoU/TEh2bRJKmyI/AAAAAAAAAAM/gK7LP-L7GWc/s320/ign-presents-the-history-of-prince-of-persia-20080530042319647.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;I've been a fan of the Prince of Persia franchise ever since 2003's The Sands of Time. The combination of acrobatics and combat-- along with the sweeping environments -- made the Prince of Persia franchise one of my favorites from the last generation. And despite Ubisoft beating the franchise into the ground by releasing sequel after sequel each year, I still bought and played them all -- though I recognized that the Prince was starting to feel more than a little tired. &lt;br /&gt;&lt;br /&gt;But the 2008 Prince of Persia -- a reimagining of the franchise that took away almost all the player's ability to fail -- showed that the Prince needed more than just a few tweaks and a short break to be exciting all over again. While some people enjoyed the ultra-forgiving, you-can't-lose aspect of the 2008 PoP, I felt like the game had brought this aspect in at the expense of the sense of accomplishment the previous games evoked. The Prince's adventures need to be beatable, sure, but player's don't need to have their hand held all the way. &lt;br /&gt;Which is why I think I enjoyed the latest game, Prince of Persia: The Forgotten Sands, as much as I did. While much more than a simple rehash of previous PoP mechanics, Forgotten Sands manages to find a fine balance between reward and punishment. Combine this with some awesome new mechanics and a combat system that really comes into its own by the end of the game, and it's easy to recommend despite the boring story and rather unpolished feel of the game's visuals. &lt;br /&gt;&lt;br /&gt;In The Forgotten Sands you play as the titular Prince of Persia, a handsome, acrobatic warrior with a penchant for climbing just about anything and destroying anyone who he comes to blows with. The Prince goes to visit his brother and in typical videogame fashion things go awry, magical enemies appear, and he's quickly dragged into an epic quest that will take him through the ruins of a kingdom in an effort to save the world. It's the sort of stuff that previous PoP games were all about, but I have to say that this storyline pales in comparison to The Sands of Time (the PoP game that all are measured against in my mind), and never managed to pull me in to the narrative. However, while the story failed to catch my attention, the acrobatic platforming the franchise is known for managed to get me hooked all over again. The Prince has the uncanny ability to run up walls and be an all-around monkey when it comes to climbing, and the game gives you plenty of environments to ninja about in. Each area the Prince enters is essentially a level, and it's up to you to figure out what moves you need to pull out in order to make it through. &lt;br /&gt;&lt;br /&gt;The first couple of hours of platforming would have you thinking it's a relatively easy game, but it gets more difficult as the Prince unlocks new powers. During the quest the Prince will eventually gain the ability be to temporarily freeze water into climbable objects and make certain portions of ruins appear as they were before they were destroyed. The game gradually ramps up the difficulty, forcing the player to combine these powers until eventually they're encountering rooms where all of them are used in epic sequences that make the game feel like a mix of platformer and rhythm action&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-5195245847099052139?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/5195245847099052139/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/prince-of-persia-forgotten-sands.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/5195245847099052139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/5195245847099052139'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/prince-of-persia-forgotten-sands.html' title='Prince of Persia The Forgotten Sands'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_U_NMHakISoU/TEh2bRJKmyI/AAAAAAAAAAM/gK7LP-L7GWc/s72-c/ign-presents-the-history-of-prince-of-persia-20080530042319647.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-2809908402852724324</id><published>2010-07-22T13:55:00.004+06:00</published><updated>2010-07-24T22:47:53.415+06:00</updated><title type='text'>Mass Effect 3</title><content type='html'>&lt;h1&gt;&lt;span style="font-size: small;"&gt;Mass Effect 3; Online Multiplayer Action RPG (PC)&lt;/span&gt;&lt;/h1&gt;ous maker of video games, BioWare started work on the new Mass Effect 3, the third installment of the much followed the saga of science fiction into a frenzy that sent millions of players around the globe, we learned that it appears that Bioware will propose soon a new multiplayer mode!&lt;br /&gt;The news indiscreet jumped out in these last hours, following the publication of a job listing on a popular social network, which states clearly looking for a multiplayer programmer for Mass Effect series. BioWare decided to expand the gaming experience in the world of Mass Effect through the inclusion of a multiplayer mode. Of course, at best, this should come together in the third chapter of the game since the team is currently engaged in creating expansions for Mass Effect 2, released on PC and Xbox 360.&lt;br /&gt;&lt;a href="http://www.pcgametrek.com/wp-content/uploads/2010/06/mass-effect-3-game-cover-new-release.jpg"&gt;&lt;img alt="" class="size-full wp-image-1433 alignleft" height="305" src="http://www.pcgametrek.com/wp-content/uploads/2010/06/mass-effect-3-game-cover-new-release.jpg" title="mass-effect-3-game-cover-new-release" width="243" /&gt;&lt;/a&gt;&lt;br /&gt;The Canadian software company has so far not commented on these rumors, however, after the announcement of the work on the third chapter of the saga is becoming increasingly apparent confirmation from sources close to the same BioWare, the third chapter of the game Commander Shepard and his crew will use the expertise gained from the software house for the new Star Wars: The Old Republic, with which it could share many elements of online gaming.&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size: small;"&gt;How Will Be The Game: New Mass Effect 3? Explained by BioWare&lt;/span&gt;&lt;/h2&gt;&lt;a href="http://www.pcgametrek.com/wp-content/uploads/2010/06/mass-effect-2010-screenshots-me3.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Despite support for the project related to Mass Effect 2 will continue for many months (as evidenced by the liveliness of Cerberus Network), the upper echelons of BioWare already beginning to question what to do to bring to gaming history through the saga worthy of a final chapter ‘be remembered for years to come.&lt;br /&gt;New Mass Effect 3 News: It will be more “light and fun” , says BioWare&lt;br /&gt;We do not say anything new to say that Mass Effect 2 pc game was a delivery darker even than his predecessor, who managed to overcome in a lot worse. Well, now since its development, we anticipate that the closure of the trilogy will be much more fun and relaxed than the second half.&lt;br /&gt;This has been confirmed to PCGameTrek UK magazine Casey Hudson of BioWare, who has materialized that this increased “lightness” of this package will be seen, for example, in the many comic scenes featuring Joker and EDI (artificial intelligence Normandy) taking place in the game.&lt;br /&gt;We can not tell you much about Mass Effec 3 right now but the second installment of any trilogy is usually quite dark finish. The third part is when you are trying to bring back a little more fun and lightness to the set.&lt;br /&gt;Something we try to do with Mass Effect 2 PC Game was in addition to achieving a more mature, to introduce many more comic elements, something that powers the hand ME3 characters like Joker and EDI.&lt;br /&gt;Mass Effect 3 (PC) will be an epic conclusion … so it will be much darker, but also contain large doses of humor.&lt;br /&gt;Personally I’m surprised the comic emphasis seems to want to give the franchise, which, however much he says Hudson, is not very common at the end of any trilogy, especially if it has the epic tone that has always characterized Mass Effect.&lt;br /&gt;When questioned by the children of 10 to 16 years old, in fact, Christina Norman of BioWare said what will be the road that the developers of the popular EA’s Canadian subsidiary will undertake to make Mass Effect 3:&lt;br /&gt;“With Mass Effect 2, we wanted to learn all aspects regarding the fighting and shooting, just because BioWare, historically, is strong in the narrative and the creation of role-playing games but is less good in action sequences. And it is precisely for these reasons that with Mass Effect 3 will focus on component role, multiplying in number and longevity exploratory stages but at the same time taking care to perfect the artificial intelligence of enemies. On the advice of our fans also see each other again from zero the phase of planetary exploration. ”&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size: small;"&gt;Mass Effect 3 News&lt;/span&gt;&lt;/h2&gt;Casey Hudson of BioWare, seems to be clear that they do not want to spend that much time between the two deliveries remaining in the Mass Effect trilogy as there was between the first and second.&lt;br /&gt;“We’re already working on new Mass Effect 3. We want to develop awareness and listening to what the community of gamers has to say while experimenting with Mass Effect 2. We also have a lot of DLC in which we are also working, and somehow in that mix business and eventually move to full development of the third. ”&lt;br /&gt;“We do not want development on forever and we would like people to be able to finish this trilogy that has accompanied us for years. It is envisaged that the development time of the third party occupying the same as Mass Effect 2 DLC, that is, a couple of years. ”&lt;br /&gt;Casey Hudson, Project Manager, BioWare says that right now are with the first details of the story of ‘Mass Effect 3′ and suggests that perhaps the title in the trilogy will be released within two years.&lt;br /&gt;Meanwhile, says Hudson, and to make the wait more bearable (and incidentally keep filling their coffers a bit, of course), will be launching a host of downloadable content that we will have access to new adventures. No, we will not be bored.&lt;br /&gt;&lt;a href="http://www.pcgametrek.com/wp-content/uploads/2010/06/mass-effect-3-screenshots-pc.jpg"&gt;&lt;img alt="" class="alignnone size-full wp-image-1437" height="267" src="http://www.pcgametrek.com/wp-content/uploads/2010/06/mass-effect-3-screenshots-pc.jpg" title="mass-effect-3-screenshots-pc" width="475" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size: small;"&gt;Mass Effect 3; in 2011 or early 2012? &lt;/span&gt;&lt;/h2&gt;I still shiver in the shins after seeing the amazing trailer for ‘Mass Effect 2′ Alex brought us this morning. What a feeling, gentlemen, what a feeling. That music, such as film composition, the universe at stake, these aliens totally crazy and a lot of eyes, that Commander Sheppard able to sacrifice everything for humanity … a lot of iron masters, BioWare will show us what that game will be worth mention.&lt;br /&gt;But of course, can not stop the wheel spinning and so is already talking about the next iteration of the franchise. ‘Mass Effect 3′, the episode will end the trilogy and, once and for all, save humanity from catastrophic destruction. The question is clear, How long before we see it? For less than you think, that there is a hurry to keep winning base metal.&lt;br /&gt;At least this is clear what Casey Hudson of BioWare, which recently said in an interview that “Mass Effect 3 ‘is already in development and will arrive within a couple of years.&lt;br /&gt;We Sheppard and inter galactic adventures for a while. Hey, and we are delighted, of course.&lt;br /&gt;&lt;a href="http://www.pcgametrek.com/wp-content/uploads/2010/06/bioware-is-currently-working-on-mass-effect-3.jpg"&gt;&lt;img alt="" class="alignnone size-full wp-image-1435" height="320" src="http://www.pcgametrek.com/wp-content/uploads/2010/06/bioware-is-currently-working-on-mass-effect-3.jpg" title="bioware-is-currently-working-on-mass-effect-3" width="440" /&gt;&lt;/a&gt;&lt;br /&gt;So, the end of the trilogy might reach 2011, or later, in early 2012. Meanwhile, we are already playing at Mass Effect 2, and so that you do not make you eternal wait until the January 29.&lt;br /&gt;If even half the promises made to us by Miss Norman will be confirmed in Mass Effect 3, between late 2011 and early 2012, the society of lovers of role play science fiction, having had a tough setback with the second chapter of the series , officially receive the final blow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-2809908402852724324?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/2809908402852724324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/mass-effect-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/2809908402852724324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/2809908402852724324'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/mass-effect-3.html' title='Mass Effect 3'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-7225262179048591437</id><published>2010-07-20T19:25:00.001+06:00</published><updated>2010-07-24T22:48:48.641+06:00</updated><title type='text'>Sniper: Ghost Warrior</title><content type='html'>&lt;div class="body"&gt;&lt;div class="deck"&gt;&lt;div property="v:summary"&gt;Poor AI and insane difficulty get between you and the sniping in Sniper: Ghost Warrior.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="module review_proscons"&gt;&lt;div class="head"&gt;&lt;div class="wrap"&gt;&lt;h3 class="module_title"&gt;The Good&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="body"&gt;&lt;ul&gt;&lt;li&gt;                                         Challenging sniping mechanics &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         Some satisfying moments, especially when watching the bullet cam &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         Attractive tropical visuals and atmospheric sound effects &amp;nbsp;                                    &lt;/li&gt;&lt;li class="last"&gt; Multiplayer holds some promise, once you get over the learning curve. &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="module review_proscons"&gt;&lt;div class="head"&gt;&lt;div class="wrap"&gt;&lt;h3 class="module_title"&gt;The Bad&lt;/h3&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="body"&gt;&lt;ul&gt;&lt;li&gt;                                         Sniping mechanics are overly twitchy &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         Absurd difficulty in spots &amp;nbsp;                                    &lt;/li&gt;&lt;li&gt;                                         Poor stealth mechanics &amp;nbsp;                                    &lt;/li&gt;&lt;li class="last"&gt; Spotty enemy AI that ranges from mindless to so magical it can spot you instantly. &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="story_body "&gt;Snipers are some of the deadliest and most frustrating soldiers to deal with in shooters, so it's very appealing to be the one behind the scope in Sniper: Ghost Warrior. The trouble is that a lot of design miscues by developer City Interactive make it almost as aggravating to play a sniper here as it is to try to avoid the insta-kill headshots that snipers deal out as bad guys in other first-person shooters. Maddening difficulty, irritating enemy AI that hides its stupidity by being prescient, and terrible stealth mechanics make the game as annoying as a mosquito in your bedroom. Only sharp jungle visuals, cool slow-mo camera effects that let you get up close and personal with bloody headshots, and a somewhat promising multiplayer save the game from being a total disaster. &lt;br /&gt;&lt;br /&gt;&lt;div class="embscreen_large"&gt;&lt;a href="http://www.gamespot.com/pc/action/sniperghostwarrior/images/6268615/1/?path=2010%2F187%2Freviews%2F991133_20100707_embed001.jpg&amp;amp;caption=Making%2Ba%2Bperfect%2Bheadshot%2Bresults%2Bin%2Ba%2Breally%2Bcool%252C%2Breally%2Bbloody%2Bslow-mo%2Beffect%2585&amp;amp;cvr=fIx%2F"&gt;                         &lt;img alt="" class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/187/reviews/991133_20100707_embed001.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="embscreen_caption"&gt;Making a perfect headshot results in a really cool, really bloody slow-mo effect…&lt;/div&gt;&lt;/div&gt;The story behind the Sniper: Ghost Warrior campaign deals with some kind of revolt in a banana republic. Details are sparse, with you being filled in on a need-to-know basis through brief orders from HQ during missions, but it seems like the bad guys have taken over this tropical paradise and the Yanks are on the way to restore order. Faster than you can say "Hey, that's just like what Reagan did with Grenada!" you've got your boots on the ground as a Ghost Warrior, an elite covert operative with a sniper rifle and a plan. Well, you've got to assume there's a plan behind all of it. You're given clear orders in the levels and sent off to kill various baddies, rescue captives, mark targets, secure data, and clear out bases. You're also ordered to cover assault operations marked off by onscreen dots and a gauge that tracks distance from goals, but you're never given the whole picture aside from random tidbits about drugs and a nuclear program. &lt;br /&gt;Individual mission objectives are quite varied. While the majority of the game focuses on traditional sniper duties, like shooting sentries in the head via your telescopic sights, some levels mix in stealth and others deal with straight-out shooter carnage that is all about going to town with the budda-budda-budda stuff. At times, you bounce around to different parts of battlefields, seeing how fights play out from different angles. One moment, you're on a tower taking out enemy snipers to protect an incoming assault team. The next, you're part of that assault team, shooting up all and sundry. Levels feature lush jungles, ancient ruins, sandy beaches, and tin shacks, making your sniping exploits look a bit like clips from somebody's slides during an off-the-beaten-path vacation in Cuba. That's not to say that Sniper: Ghost Warrior is on Crysis' level (there are some real rough edges, like extremely blocky shadows), although the game looks more than respectable, even featuring a slow-mo bullet cam whenever you make a headshot or kill two enemies with one pull of the trigger. An array of jungle noises and Spanish enemy chatter further build a Caribbean atmosphere, although the audio is marred by chintzy weapon sounds. &lt;br /&gt;&lt;br /&gt;&lt;div class="embscreen_large"&gt;&lt;a href="http://www.gamespot.com/pc/action/sniperghostwarrior/images/6268615/2/?path=2010%2F187%2Freviews%2F991133_20100707_embed002.jpg&amp;amp;caption=%2585that%2Btracks%2Bthe%2Bbullet%2Bfrom%2Bthe%2Bbarrel%2Bof%2Byour%2Brifle%2Bto%2Bthe%2Bbad%2Bguy%2527s%2Bface.%2BIt%2527s%2Bjust%2Ba%2Bshame%2Bthat%2Bthis%2Bis%2Bthe%2Bmost%2Bsatisfying%2Bpart%2Bof%2Bthe%2Bentire%2Bgame.&amp;amp;cvr=qSF."&gt;                         &lt;img alt="" class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/187/reviews/991133_20100707_embed002.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="embscreen_caption"&gt;…that tracks the bullet from the barrel of your rifle to the bad guy's face. It's just a shame that this is the most satisfying part of the entire game.&lt;/div&gt;&lt;/div&gt;While the different styles of gameplay and scenic locales keep things fresh, nothing is pulled off particularly well. Regular sniper chores are the most enjoyable part of the game because they're straightforward and offer that peculiar shooter satisfaction that comes from turning an enemy's head into a red geyser from a mile away. If you dial up the difficulty, you have to deal with wind, heart rate, breathing, and gravity whenever you hold down the right mouse button to squint into your sight, too. It's all a bit extreme, though. Environmental effects are ramped up way too high. The sight jerks all over the place with your breathing, even when you're holding down the shift key to focus in on a target. Sneaking around is even more annoying than shooting. The game tracks how hidden you are from prying eyes with a meter that clears when you're skulking through the jungle and climbs into the red when you're spotted by an enemy. It's a solid idea but poorly implemented. Cover isn't tracked well either. Sometimes you're spotted when you're buried in jungle; sometimes you're invisible behind a couple of weeds or a thin tree that even Paris Hilton couldn't hide behind. Even worse, you're often totally blind behind a bunch of big green leaves although enemies can see you perfectly and fill you full of holes. &lt;br /&gt;And then there are moments when Sniper: Ghost Warrior descends into utter stupidity. Much of the game is plagued by terrible enemy AI, which is most notable in the shoot-'em-up sections. Sentries freeze in place, get stuck running into walls and rocks, and sometimes pause for a good three Mississippis before shooting even when they have you dead to rights. But, then, when they are smart, they're too smart. If one enemy is alerted, then sometimes everybody knows exactly where you are instantly. Allied AI is also bad, with squadmates that are absolutely worthless. They do little but stand out in the open firing shots that never seem to hit anything. Difficulty is all over the place. In numerous levels, you run into brick walls, thanks to insanely hard sequences where you have to kill a bunch of targets in no more than a handful of seconds (at one point while on a raft bouncing all over the place in choppy water) or one target with a perfect shot instantly. One level even ends with a ridiculous section where you have to run for a chopper while invisible enemies take shots at you; then, when you get through this deadly gauntlet, about a dozen enemies appear out of the brush out of nowhere to mow you down. &lt;br /&gt;&lt;br /&gt;&lt;div class="embscreen_large"&gt;&lt;a href="http://www.gamespot.com/pc/action/sniperghostwarrior/images/6268615/3/?path=2010%2F187%2Freviews%2F991133_20100707_embed003.jpg&amp;amp;caption=A%2Bclose-up%2Blook%2Bat%2Bthe%2Blast%2Bseconds%2Bof%2Bthis%2Bpoor%2Bguy%2527s%2Blife.&amp;amp;cvr=94L0"&gt;                         &lt;img alt="" class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/187/reviews/991133_20100707_embed003.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="embscreen_caption"&gt;A close-up look at the last seconds of this poor guy's life.&lt;/div&gt;&lt;/div&gt;Many of these flaws are somewhat mitigated in multiplayer, where you don't have to deal with the AI issues or the crazy difficulty. The game's Deathmatch, Team Deathmatch, and VIP (one player is designated the VIP, which makes him a more valuable target) modes don't offer anything earth-shatteringly different from other shooters, but intricate maps with countless hidey holes and shadowy spots make matches intense. You have to be aware of your surroundings because enemies are tough to see unless you've gained a good high sniping position looking over the entire map. Even these locations don't allow for much camping because they're watched by experienced players and regularly cleared out with grenades. With that said, gameplay is an acquired taste and the learning curve is high. Until you really learn the maps, you spend a lot of time getting gunned down by enemies you never even see. It's too bad there is no cooperative option here because being able to play sniper-and-spotter with a buddy through a campaign against AI enemies would seem to be the best multiplayer option that a game like this could offer. &lt;br /&gt;While Sniper: Ghost Warrior has a few pluses, they're hard to spot buried under the many design flaws that make the game one frustrating rumble in the jungle. It's awfully gratifying to line up a perfect kill and be rewarded with a bullet-time slow-mo sequence that shows what happened to the bad guy's head after you squeezed the trigger. But annoyances like the overly sensitive shooting, punitive stealth sequences, and insane difficulty spikes make the satisfying moments few and far between. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-7225262179048591437?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/7225262179048591437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/sniper-ghost-warrior.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/7225262179048591437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/7225262179048591437'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/sniper-ghost-warrior.html' title='Sniper: Ghost Warrior'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-8109873288084761885</id><published>2010-07-20T19:10:00.001+06:00</published><updated>2010-07-24T22:49:43.434+06:00</updated><title type='text'>Grand Theft Auto IV</title><content type='html'>&lt;div class="entry"&gt;&lt;div id="lw_context_ads"&gt;&lt;div class="MsoNormal"&gt;Back in 2001, the world experienced a new type of game. It’s a game that couldn’t be categorized (as there was nothing similar) at the time. It was a game that was a blend of everything that was out now, with one new addition, freedom to do whatever you want, how you want, when you want, that came to be known as Grand Theft Auto III, or GTA 3 for short.  GTA III created the “sandbox” genre, such a genre in which the key gameplay is “freedom”. GTA games allowed you to play as an antihero in fictional city based on real life, with unprecedented freedom, humor on mocking the American culture of that specific era, radio station boasting terrific soundtracks, humorous DJs, memorable downright weird companions, lots of weapons; and of course to hi-jack vehicles to get where you want as fast as possible. GTA III spawned 2 main sequels, Vice City and San Andreas. Both improved on what made GTA III tick and expanded in both depth and quality, although the core gameplay and engine remained the same, it was not a “true sequel”.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;img align="right" alt="" height="267" src="http://www.gamersworldbd.com/images/GTA%20IV/box-art-gta-iv.jpg" width="215" /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;However, it was not until April 29&lt;sup&gt;th&lt;/sup&gt; of 2008, we got a true sequel to the GTA III, appropriately titled Grand Theft Auto IV. The game may not look like another revolution of the series like GTA III, but rather an evolution. But as soon as you put your foot down on Liberty City (no relation to the Liberty City of the first game), you’ll know ”things have changed”.&lt;/div&gt;&lt;div class="MsoNormal"&gt;There are just so many stuff you can talk about in GTA IV, you can’t list them all, and simply you can’t. I’ll try my best to be as detailed as possible. Believe me, the world of Liberty City is unlike anything you’ve ever seen in a videogame.&lt;/div&gt;&lt;div class="MsoNormal"&gt;You put on the boots of Niko Bellic, Eastern European former military personnel who wants to escape his horrific past, and what better way to start a new life than America? After all his cousin Roman sent countless letters and emails of how he made it big. Niko upon the request of his cousin arrived in Liberty City, only to find out that his cousin was in serious debt, the sports car he promised was a mere &lt;a href="http://www.yellowpages.ca/business/01287901.html"&gt;taxi cab&lt;/a&gt; and girls he was living around were just posters. Welcome to Liberty City, where dreams are shattered.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;img alt="" height="275" src="http://www.gamersworldbd.com/images/GTA%20IV/grand-theft-auto-iv-screen.jpg" width="490" /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The previous games in the entry didn’t feature any original captivating storyline, heck. The storyline of GTA was always been the weak link of the otherwise, a strong franchise; and because of this, many people didn’t even finish the story missions, also add the fact that how awful the shooting mechanics were and how you were punished when you died. Thankfully all those problems are fixed and improved so much that, now it’s literally became the part of the franchise’s story.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;img alt="" src="http://www.gamersworldbd.com/images/GTA%20IV/GTA4_04.jpg" /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The game borrows some of the best elements of third person shooters in the market, specifically Gears of War. The game employs cover system and over the shoulder view while shooting, unlike Gears of War. The game has also a new semi-auto aim function. Holding down the L2/Left Trigger button goes to auto-aim mode, and slowly moving the right analog stick you can target specific parts of the body, like the legs or going for the head. Holding the L2/Left Trigger half-way engages the in manual shooting, good for targeting explosive barrels and tires. Previous GTAs had been criticized for the lack of shooting from car, well that is fixed in this installment as well. While the game is still all about grand theft auto, stealing vehicles this time around is riskier than ever before, as police are almost everywhere and now you need to kick out drivers who are “unwilling” to lend you their vehicle and sometimes requiring you to break the glass of cars which are parked and hot wiring it to start, during which anything can happen. That’s why it’s sometimes best to go by the taxi, new to the franchise. You can whistle for the taxi using the L1/Left Bumper and go anywhere designated in your GPS by you. While you are in the Taxi, you can tell the driver to switch the tunes and look out of the window and enjoy the living breathing world of Liberty City, you can tell him to put the pedal to the medal or you can pay him double the money for quick transport (teleport), it comes especially handy when you want to retry your missions.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;img alt="" height="295" src="http://www.gamersworldbd.com/images/GTA%20IV/gta_iv_screen5.jpg" width="525" /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;GTA IV is a much more realistic than the previous GTAs, while it still has some arcade flavor to it, but it’s definitely darker than before. The cars physics are much more realistic with real weight to them, the way Niko walks and places one of his feet on a higher level is very realistic, the animation never seams to break, mostly due to the fact that, other than the cut scenes, nothing is pre-canned animation. The game uses a new type of simulated animation technology called Euphoria, which is unexplainable until you see it with your own eyes, because of this; no two animations or “accidents” are the same.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;img alt="" src="http://www.gamersworldbd.com/images/GTA%20IV/gta4.jpg" /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Now integral part of game play is your cell phone, it’s the central hub for communication. Not only you can receive phone calls as before, but you can call your contacts as well, you can for example, ask your girlfriend on a date, call your cousin for a good game of bowling or get drunk (which is really entertaining and fun, especially to drive) or you can call an underground arms dealer for a car loaded with weapons. Its best, though not necessary to keep good relationship with your friends or girlfriend(s), as they often come up with their own perks. Oh yeah, just so you are wondering, it does not include any hot coffee scenes. &lt;img alt=";-)" class="wp-smiley" src="http://www.gamersworldbd.com/wp-includes/images/smilies/icon_wink.gif" /&gt; &lt;/div&gt;&lt;div class="MsoNormal"&gt;The story is far more human this time, unlike previous GTAs, its not but coming to the town and taking over, it’s all about survival. And the way Niko behaves and talks, he will instantly be a very likeable character surrounded by a full cast of interesting characters, like his cousin Roman.&lt;/div&gt;&lt;div class="MsoNormal"&gt;As the game takes place in modern times, so with it comes things which we use everyday, like the internet. Yes, GTA IV has its very own interweb, with surprising debt to it, from blogs, emails to online dating service.  There are also usable TVs in the game with good amount of programming, some of them are really funny and amazing, you’d wish they aired it real-life. Like the previous GTAs, the radio stations are back with new DJs. The soundtrack in the radios covers almost all the modern genres, so there is bound to be something you’ll like, although the quality of selection is still not on par with Vice City, it had to be said, then again, its mostly to blame the modern era for its diverse genre. There is also a load of cool min-games, which are almost as good as games on their own right, like bowling, darts, pool. There is even live comedy shows you can attend or watch in the TV.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;img alt="" height="398" src="http://www.gamersworldbd.com/images/GTA%20IV/gta4_8-a.jpg" width="532" /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;The graphics is vastly improved with much detailed textures, new realistic lighting that produces great shadows and changes realistically as the day progresses and night falls. When you fly high, the city is indistinguishable from New York City. The character models and animation are as detailed as ever. From an artistic point of view, the developers at Rockstar North did an amazing job to capture the look and feel of New York City. Although the game still have problems streaming content, and pop-ups are still there unfortunately, but it does little to detract from the experience.&lt;/div&gt;&lt;div class="MsoNormal"&gt;The sound is on par with graphics. Backed up by solid soundtrack, the game is also superb in the other areas as well. Just stand your character for a minute, close your eyes, and just with the sound, you can picture what is going around you, provided you have a 5.1 sound system of course.&lt;/div&gt;&lt;div class="MsoNormal"&gt;The game has also immense replayability. So, once you finish the game, you can go for the 100% completion mark, acquiring you to do things like killing all 200 pigeons/ “flying rats”, making all the unique jumps, etc. You can also play the story again, as it never gets old and try to take different paths in the game to see what is the outcome (there is a degree of decision making in the game, like who to kill or not, though not as deep as Mass Effect). Or a very popular practice is to just mindlessly cause chaos with your RPG.&lt;/div&gt;&lt;div class="MsoNormal"&gt;Or you can hop onto the multiplayer. There are loads of modes to choose from and most of them are pretty unique and fun. While the game has some multiplayer issues when launched on the PS3 version, the latest patch as of writing for PS3 (1.02) fixes most of them, and I personally didn’t experience any problems until then. You can also check various stats at Rockstar online stat tracking website, called Rockstar social club, here you can also preview the track marked in the game and buy digital download from Amazon.&lt;/div&gt;&lt;div class="MsoNormal"&gt;Both the PS3 and 360 versions are amazing, this can hardly be said as a lazy port for PS3 (Xbox 360 was the lead platform for the game). Ironically, in some cases the PS3 version tops because of its Initial 8 min installation prior to starting he game for the first time. Because of this, less data have to be streamed from the optical disc, and so when you are driving at high-speed, the pop-up though still there, is not a big issue on the PS3 compared to the 360 version, as on some of the 360s with older Disc Drives, the read speed cannot always keep up. And as a result, you’ll sometimes find a car or a wall suddenly pop in before you can react. However, most new 360 models don’t have much of a difference. Also from Fall, 360 owners can enjoy the benefits of the PS3 owners when it gets the ability to install games to the HDD.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;img alt="" height="288" src="http://www.gamersworldbd.com/images/GTA%20IV/gta-iv.jpg" width="511" /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Well there you have it, it’s the longest review I’ve ever done, by a long shot, but this game deserves it. I still left out a lot of details about the game, this game is epic huge. You will soon realize that, all the small things which happen in the world of GTA IV merges, and form a much bigger picture which really pulls you in the game. There is simply no immersive game than GTA IV, but perhaps GTA V will change it all over again.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-8109873288084761885?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/8109873288084761885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/grand-theft-auto-iv.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/8109873288084761885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/8109873288084761885'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/grand-theft-auto-iv.html' title='Grand Theft Auto IV'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-2728178047971351613</id><published>2010-07-19T10:49:00.002+06:00</published><updated>2010-07-19T10:49:35.874+06:00</updated><title type='text'>Gears Of War 2 20x XP During Comic Con Weekend</title><content type='html'>&lt;img alt="" class="wpn_thumb" src="http://www.gameguru.in/images/gears-of-war-2-coming-1.jpg" /&gt;        &lt;br /&gt;Epic Games boss man Rod Fergusson initiated a new way to do XP weekend and possibly increase his twitter follows at the same time. Rod will take the total number of his followers and divide it by 500. The end result will be used to multiply your Gears of War 2 XP.So lets break it down, if he has 4,000 followers then we would get 8x XP, 5,000 would result in 10x XP. So taking a look at his current followers, we are looking at getting 20x XP! So 20x XP Event is going to run exactly 80 hours – July 22nd, 12:30 PM EDT till July 25th, 8 PM EDT. Take this opportunity and get that last pesky achievement for getting to level 100.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-2728178047971351613?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/2728178047971351613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/gears-of-war-2-20x-xp-during-comic-con.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/2728178047971351613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/2728178047971351613'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/gears-of-war-2-20x-xp-during-comic-con.html' title='Gears Of War 2 20x XP During Comic Con Weekend'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-3248898983150979647</id><published>2010-07-19T10:48:00.000+06:00</published><updated>2010-07-19T10:48:05.695+06:00</updated><title type='text'>Analog Championship Wrestling’s Money In The Bank Preview:</title><content type='html'>Posted July 17th, 2010 at 1:29 am       &lt;img alt="" class="wpn_thumb" src="http://www.analoghype.com/wp-content/uploads/2010/07/mitb.jpg" /&gt;        &lt;br /&gt;After about a good hour of Bs’in with Davey Suicide of Trauma Deville (itunes.com/daveysuicide) I have decided that it is time to give everyone here what they have been waiting for all friggen day. My preview and predictions for Sunday’s Money In The Bank PPV. So stop crying and start reading, THIS is your Analog Championship Wrestling Rewind for July 16th.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="" class="aligncenter" height="200" src="http://www.wwe.com/content/media/images/3883682/14882712" title="Cena Vs. Sheamus" width="456" /&gt;&lt;strong&gt; WWE Champion “The Celtic Warrior” Sheamus Vs. John Cena (Steel Cage Match)&lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Do not expect this match to be classic wrestling in any shape or form. I truly think that this will be a knock down drag out war. Do not be shocked if the Nexus makes a run in. Yes this is a Steel Cage match, but who says that someone cannot slam a door on someones head as they are trying to leave the cage giving the other guy the opportunity to make his escape. Expect Cena to win this match considering the depth of his fued with Nexus, setting up a Championship match featuring Wade Barrett as his opponent with a possible special guest referee stipulation, and take a wild guess at who will be the special guest ref… I smell a Chris Jericho swerve.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;Winner: Without question John Cena &lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;img alt="" class="aligncenter" height="200" src="http://www.wwe.com/content/media/images/3883682/14957360" title="Rey Vs. Swagger" width="456" /&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;World Heavyweight Champion Rey Mysterio Vs. “The All American American” Jack Swagger&lt;/strong&gt;&lt;/div&gt;A true clash of styles, this will make for an excellent title match. I cannot say I particularly like either wrestler, due to the fact that I think the belt has no business being around a Cruiserweight, but I understand why the title resides with Rey Rey, and I feel that Jack Swagger is a horribly weak Champion and it is truly unfathomable how a moron like Swagger was ever given a push in the first place. The kid cannot talk and he has a mediocre presentation. I’m thankful this kid has been given strong workers to lead him, because if he wasn’t paired with a Rey Mysterio or a Big Show, he would totally Stink out the house. Forgive my bi-polar prediction… I hate them both.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;Winner and still Champion: Rey Mysterio&lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;img alt="" class="aligncenter" height="200" src="http://www.wwe.com/content/media/images/3883682/15001340" title="RawMitb" width="456" /&gt;Raw Money In The Bank Ladder Match:&lt;/strong&gt;&lt;/div&gt;This match is very hard to call, if you listened to this past week’s Analog Championship Wrestling podcast you would have heard our breakdown of this match. Considering the incredible combined resume of each of these talents. I had a hard time picking a winner. There are going to be a lot of high spots and some epic bumps that’s no doubt. But you have 5 former World Champions (ECW,WWE and WHC) in this match. 5 of these guys have been in at least one prior Money In The Bank match, but only one of them has one the match and cashed in with flawless results. In my mind there is one person in this match who truly has the opportunity to make the biggest impression of his life and begin to solidify his legacy. Just remember everyone has a price!!!!&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;Winner: Even if he bribes his way to it, Ted DiBiase Jr&lt;/strong&gt; &lt;strong&gt;(Prediction paid for by Ted DiBiase Sr.)&lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="" class="aligncenter" height="200" src="http://www.wwe.com/content/media/images/3883682/14985842" title="Smackdownmitb" width="456" /&gt;&lt;strong&gt;Smackdown Money In The Bank Match&lt;/strong&gt;&lt;/div&gt;I don’t have really too much to say about this match except for the fact that Vince McMahon must think I told Santa Claus that I wanted a golden shower for Kwanza. This match is clearly set up to have one man walk out with Money In The Bank. It’s not gonna be Dolph Ziggler, or Drew McIntyre, Kane is tied up in an angle and Christian and Matt Hardy are about to begin a program. Big Show I feel was put in this match because they needed a big man to round out the bunch. I think we might see a man holding the Intercontinental and World Titles both by the end of the night thanks to that briefcase.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;Winner and soon to be World Heavyweight Champion: Kofi “Ricky Steamboat Approved” Kingston&lt;/strong&gt;&lt;/div&gt;&lt;strong&gt;&lt;img alt="" class="aligncenter" height="200" src="http://www.wwe.com/content/media/images/3883682/14931508" title="HartsUsos" width="456" /&gt;&lt;/strong&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;Unified Tag Team Champions The Hart Dynasty Vs. The Uso’s Jimmy and Jay&lt;/strong&gt;&lt;/div&gt;It seems as if having a famous father and a Samoan heritage can get you a Tag Team Title shot these days. I understand WWE is trying to make new Tag Teams but these Uso’s F**KING SUCK! They have no business being in this match, or even being called Wrestling Royalty. These kids haven’t even proved to me they belong any were besides an FCW ring once a week and cleaning my table at the local Olive Garden for $2.45 an hour and tips. This one is one and done, and my guaranteed pick of the night!&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;Winner and Still Champions: Tyson Kidd and David Hart Smith &lt;/strong&gt;&lt;/div&gt;With all due respect to the Diva’s and in an effort to gain some cheap heat, I will forgo covering the Womens and Diva’s title matches due to the lack of buildup or thought put into these matches. The Divas get the short end of the stick in WWE. Atleast TNA has the balls to feature there Female talent in there own segments as well as the Main Event slot. Props to TNA for that no doubt. Neither title will change hands in the Divas category… Sorry folks. I do hope you enjoyed my coverage of the upcoming Money In The Bank PPV and please do stay tuned to Analog Hype for more Analog Championship Wrestling!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-3248898983150979647?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/3248898983150979647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/analog-championship-wrestlings-money-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/3248898983150979647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/3248898983150979647'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/analog-championship-wrestlings-money-in.html' title='Analog Championship Wrestling’s Money In The Bank Preview:'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-6288718683696494393</id><published>2010-07-19T02:48:00.002+06:00</published><updated>2010-07-19T02:48:48.910+06:00</updated><title type='text'>Call Of Duty Classic Review</title><content type='html'>&lt;img alt="" class="wpn_thumb" src="http://www.analoghype.com/wp-content/uploads/2009/12/call-of-duty-classic-review.png" /&gt;        In the early years of the new millennium, EA’s Medal of Honor had a choke hold on the war shooter genre. 2003 was the year Call of Duty decided to change that. Call of Duty Classic is a revamped console version of the original Call Of Duty. Activision is giving a new generation a chance to play the game that started an evolution with first person shooters. Now the question is, should you buy it?&lt;br /&gt;&lt;img alt="call of duty classic" class="aligncenter size-full wp-image-3619" src="http://www.analoghype.com/wp-content/uploads/2009/12/shot0069.jpg" title="call of duty classic" /&gt;&lt;br /&gt;Call of Duty was one of the first first person shooters to focus on a cinematic experience. It started way back with Call Of Duty 1 and has continued with the drama filled firefights all the way to Modern Warfare 2. Call Of Duty Classic emerges you into life or death situations with ease. The developers where able to recreate these high tension battles by including real teammate AI. You couldn’t control the actions of your teammates, but they actually behaved like real soldiers using real tactics. Clearing out rooms, popping around corners,&amp;nbsp; it gave you the feeling that you weren’t alone in this battle. At times some of the AI’s actions seemed scripted but its something that can be looked over.&lt;br /&gt;&lt;img alt="call of duty classic" class="aligncenter size-full wp-image-3622" src="http://www.analoghype.com/wp-content/uploads/2009/12/shot0136.jpg" title="call of duty classic" /&gt;&lt;br /&gt;Call of Duty Classic brings the action of World War 2 through the eyes of three different soldiers. A U.S soldier, a bloody Brit and a Russian. The gameplay is the same as pretty much all the Call Of Duty games(Aim,Shoot,Kill,Repeat) but if your used to a button dedicated to throwing a grenade, your out of luck. The sound, could have been remixed. It doesn’t sound powerful enough to fit today standards. The sound plays a major part in the intense moments of the game and with weak sound at times, it really brings down the excitement.&lt;br /&gt;&lt;img alt="call of duty classic" class="aligncenter size-full wp-image-3621" src="http://www.analoghype.com/wp-content/uploads/2009/12/shot0135.jpg" title="call of duty classic" /&gt;&lt;br /&gt;If your already sick of all the noobtubers in Modern Warfare 2, Call of Duty Classic might be the breath of fresh air you need. Everbody enters the maps as equals. Everyone has access to the same weapons as everyone else, so there is no advantage.&amp;nbsp; There are six modes including survival mode, your typical deathmatch scenarios and my personal favorite Behind Enemy Lines. Online play is limited to eight players, which is a huge disappointment. The PC version had 32 players online, why bring it down all the way to 8?&lt;br /&gt;&lt;img alt="call of duty classic" class="aligncenter size-full wp-image-3620" src="http://www.analoghype.com/wp-content/uploads/2009/12/shot0109.jpg" title="call of duty classic" /&gt;&lt;br /&gt;Call Of Duty Classic is definitely a classic. Take the game as a starting point for alot of epic gaming moments that the series is known for. If you’ve never played it, then you should give it a try. I wish there would have been some improvements to take advantage of the PS3 and Xbox 360. The controls, only eight player multiplayer and the audio quality is lacking. Call of Duty Classic is still an enjoyable game, but it doesn’t really shine as it should.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-6288718683696494393?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/6288718683696494393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/call-of-duty-classic-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/6288718683696494393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/6288718683696494393'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/call-of-duty-classic-review.html' title='Call Of Duty Classic Review'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-547189520098197852</id><published>2010-07-19T02:39:00.000+06:00</published><updated>2010-07-19T02:39:05.565+06:00</updated><title type='text'>Mass Effect 2</title><content type='html'>&lt;img alt="" class="wpn_thumb" src="http://www.analoghype.com/wp-content/uploads/2010/02/ME2-Review.jpg" /&gt;        &lt;br /&gt;Bioware hasn’t been twiddling their thumbs since the first Mass Effect game but we like to think of their in between releases as practice for the big game. Mass Effect 2 is finally upon us. Only question now is will it surpass Mass Effect 1 or be just another mediocre sequel.&lt;span id="more-5714"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="" class="aligncenter" src="http://www.analoghype.com/wp-content/uploads/2010/01/mass-effect-2-character-explosion.png" /&gt;&lt;/div&gt;Mass Effect 2 starts off with a bang that shakes up the series story. On a routine mission, the Normandy gets attacked by a mysterious vessel, sending only the luckiest of the crew members to the escape pods for a getaway. Unfortunately you’re not one of those lucky few. After some last minute heroics you do the Jack Sparrow and go down with your ship. Then you wake up, not knowing how you survived and possible an entirely different person. Just so happens that Cerberus, the so called human nationalist organization from the first Mass Effect game, has funded your resurrection. They tell you about a new threat called The Collectors. A race of alien being that they suspect are responsible for attacks on human colonies. Trusting their agents will be hard but they come with cash and a brand new Normandy so they can’t be all that bad right? Mass Effect 2 is Bioware’s story telling at its finest.&lt;br /&gt;Building your team is just as important as the action and gameplay. The developers have learned from the first game and made some great improvements. The stories main threat, The Collectors threat, doesn’t disappear from the players mind and go on a vacation like in the first Mass Effect. Yes you’re generally free to pursue any side quests and Cerberus missions in any order you wish, the game periodically throws in non-shippable missions to keep the main goal in focus. The results of your actions in the original Mass Effect will directly influence the galaxy if you choose to import your Shepard. Fallen allies are mourned, old team memebrs show their faces, and there are hints that the decisions you made in the first game will directly affect what happens in the third. It’s exciting to see what the future has in store for this space opera trilogy.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="" class="aligncenter" src="http://www.analoghype.com/wp-content/uploads/2010/02/Mass-Effect-2.jpg" /&gt;&lt;/div&gt;The structure of Mass Effect hasn’t changed in the sequel, but its finer points have been changed in was so that experience feels more immediate. You have a selection of missions to choose from and there are plenty of reasons to get distracted. Like its predecessor, the missions play out more like shooter levels than your typical RPG dungeon crawlers. You have a choice of which path to take but they don’t really go too far, and they often end with credits, intel, or weapons. The missions this time around kind of short so you’re encouraged to form your team to what you’d expect to encounter. Unlike the original Mass Effect, the abilities are spread out and you won’t have a “go to team” of players to chose. This is a Bioware game so be ready to talk as much as you shoot. The conversation system is the same as the first. You’ll have your chance to play the good guy or bad guy, but even more so now that they’re introduced the interrupt system. This new system lets you use actions instead of words depending on which trigger you chose to use.&lt;br /&gt;The best part of this is that it isn’t an absolute thing. Even if you choose to take the boy scout/girl scout route you’ll still have to opportunity to bust open heads when the opportunity presents itself. You’ll get the most out of talking to the people you recruit. taking the time to visit them in between missions will cause them to slowly open up to you. Building relationships with them will open up unique quests for each of the 10 characters. Once you’ve done their quests you’ll unlock their special ability. You could also end up getting space poon (space wang for the ladies.). If you don’t feel like doing missions you could visit the numerous systems in Mass Effect 2 and probe the planets for minerals. Minerals are needed for upgrades and there are anomalies on some planets that result in missions. Expect to spend anywhere from 20 – 45 hours playing the game or more depending on how deep into it you get. It is way too easy to get consumed in the experience.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="" class="aligncenter" src="http://www.analoghype.com/wp-content/uploads/2010/02/mass-effect-2-g.jpg" /&gt;&lt;/div&gt;Mass Effect 2 thrives as a third person shooter. You will quickly forget about the things it’s missing, like cover hopping and destructibility, after spending a few minutes in action. Bioware did the genius thing with the shooter mechanics, modeling them after games like Gears of War which have already been mashed into our muscle memory. Though the button mechanics may work like other games, Mass Effect 2’s combat has a feel of its own. The Vanguard class’ charge ability is brutally satisfying, especially when followed up by a close range shotgun blast or two. Mass Effect 2’s cover mechanics aren’t the only improvements made since the first one.&lt;br /&gt;Enemies will react differently depending on their classes, models, or species. Enemy Vanguards will purposely close distances so they can use their shotguns, while Sentinels and Engineers will harass you with combat drones and overload your shields. The bigger enemies usually require heavy weapons. Enemies are usually protected by a combination of biotic barriers, combat armor, or shields each requiring specific weapons or biotics to counter. Mass Effect 2’s rpg systems have been cut down to the bare essentials. You don’t find loot anymore, just upgrade schematics that you can apply when on board the Normandy.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="" class="aligncenter" src="http://www.analoghype.com/wp-content/uploads/2010/02/mass-effect-2-.jpg" /&gt;&lt;/div&gt;In Mass Effect 2, space is huge and as vast as it was in the first. As a whole Mass Effect 2 looks very smooth and convincing. Very few games can match Bioware in the facial animation department. Even the weirdest looking aliens show some resemblance to humans. There are some times when the humans seem a little “unreal” but overall you have to be impressed with the games production. The voice work is amazingly on point. The music is droning and spacey or symphonic and up beat depending on the situation. If you don’t like load times then be ready to install the game on your 360 hard drive.&lt;br /&gt;All in all you’ll gladly spend hours of your life playing Mass Effect 2. There’s just so much here to experience and it’s so wonderfully executed in gameplay and design. If I had to compare this game to a movie, I would say it’s a cross between Micheal Bay’s Transformers 2, and J.J. Abrams’ Star Trek. Bioware has come through on their promise to let our actions dictate the course of the universe, and I guarantee that you’ll play through this one numerous times to see how it all turns out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-547189520098197852?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/547189520098197852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/mass-effect-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/547189520098197852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/547189520098197852'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/mass-effect-2.html' title='Mass Effect 2'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-884745011292104868</id><published>2010-07-19T02:31:00.000+06:00</published><updated>2010-07-19T02:31:17.237+06:00</updated><title type='text'>Alan Wake</title><content type='html'>&lt;img alt="" class="wpn_thumb" src="http://www.analoghype.com/wp-content/uploads/2010/02/alan-wake-logo-580.jpg" /&gt;        Long in development, and bearing a strong ancestry, Alan Wake is finally here. The game may give off a lofty mood but it has a strong emphasis on action and it’s just as exciting as it is frightening. I guess you could expect as much from the people that brought us Max Payne, but was it worth the wait?&lt;br /&gt;&lt;img alt="" src="http://www.analoghype.com/wp-content/uploads/2010/05/medium_3586299499_3dc2c80791_o.jpg" /&gt;&lt;br /&gt;You play as Alan Wake, a successful author that’s suffering from a potentially deadly case of writers block. Hoping to get away and gather himself, he takes his wife to the barely populated town of Bright Falls. What can go wrong? The picturesque setting of Bright Falls is the perfect setting for backwards horror and Alan Wake uses it to it’s full potential to create some truly exhilarating moments. The story is told in episodes, with the game taking you where it needs to. It has a great pace to it and feels more like a television show than a game level. If the script was better the story would be the total package and it would be easier to believe in the characters. Alana Wake is a novelist from New York that takes to his role as a “Ghost Buster” a little to readily. The supporting cast isn’t any better. They continuously add unnecessary dialogue that seems to change the atmosphere of the game. For a group of people that are fighting a formless horror that can seamlessly conform their every surrounding to its violent will, Wake and his friends seem to be taking the situation a bit too casually. It’s a shame given everything that the story does correctly. It allows the story to unfold around you rather than dictate it through cut scenes. The narrative game play sequences are also done well but the feeling is too short lived. Too often you’ll be introduced to a bad character or hear a goofy line that doesn’t belong and it will remind you that you’re playing an action game.&lt;br /&gt;&lt;img alt="" src="http://www.analoghype.com/wp-content/uploads/2010/05/alanwake060101-632009-580px.jpg" /&gt;&lt;br /&gt;Alan wake makes great use of a limited tool set to give you a relentlessly paced experience. The game is extremely linear. You are often encouraged to travel of the beaten path and look for collectibles and manuscripts, but you’re never off script for too long. The game is about taking you from point A to point B and it does it will excellent style. It also does a great job of playing on our elemental fear of the dark, and will have you stumbling around in the dark while doing everyday video game things finding keys to doors, solving puzzles and shooting down spiritually possessed country folk. The best thing about it is that the game never feels repetitive. You’d think since he’s fighting spirits he’d have his very own “Dematerializer” right? Wrong, Alan Wake’s arsenal is comprised of pistols, hunting rifles, and shotguns complimented by flare guns and flash bangs. The most valuable tool by far is his flash light, which illuminates his path in this shadow covered world. In Alan Wake a light source serves as a check point and safety. When you reach a check point you’ll have to turn on a generator that powers a flood light which refills your health and saves your progress. Before the last episode comes to an end, you’ll have fought against rooms full of murderous poltergeists, driven down spooky back roads, and run the streets of Bright Falls. Alan Wake is 6 episodes long which will take you an hour or two to complete each depending on how often you explore. I don’t know if it’s cause of its actual length or due to how relentless it is, the game is over before you know it. By the ending you can be sure that there will be more episodes.&lt;br /&gt;&lt;img alt="" height="400" src="http://www.analoghype.com/wp-content/uploads/2010/05/Alan_Wake_Downed_plane_720p.jpg" width="400" /&gt;&lt;br /&gt;Whether the developers intended to or not Alan Wake is an action game. One with amazingly good mechanics too. Light is your allie against the darkness, but shining your lamp in the enemies face only goes so far. If you really want to put a bad ghost down you’ll have to resort to guns. Alan will always have his flashlight and revolver. Flashing your lights beam causes your enemy to step back and remove the darkness that has overcome them. You have to be conservative though. Flashing your light will quickly drain its battery. Some enemies can only be killed with light like possessed objects and flocks of spirit birds. Being caught under equipped is bad because you’re enemies are way stronger than you and can tear you to pieces with ease. If you’re attacked by a mob then you can drop a flare to give yourself some room to breathe. If things get really bad just pop off a round from your flare gun and watch the fireworks clear the area. The combat in Alan Wake is very satisfying. The feedback is brilliant and the encounters give you a sense of dread. You really feel like these possessed hill billies can tear you limb from limb.&lt;br /&gt;&lt;img alt="" src="http://www.analoghype.com/wp-content/uploads/2010/05/93365_alan-wake.jpg" /&gt;&lt;br /&gt;Alan Wake paints a beautiful picture, and Bright Falls looks like a decent place to visit to get away minus the creepy spiritual activity that happens after dark. There isn’t a part of the place that feels like a game level even when it’s at its most game like. The game makes excellent use of the lighting and puts you in some truly frightening places. When the wind picks up and the dark presence starts to whip up the shadows, you start to see the craziest things moving from the corner of your eye. The audio is on point as well. When the darkness comes you will here all types of sounds and trees rustling all around you. When the combat starts, the whooshes of flying hatchets and the sounds of revved chainsaws always come with a feeling of dread. Alan Wakes presentation is one of the best and it sells it’s nightmare completely. &lt;br /&gt;&lt;img alt="" src="http:///" /&gt;&lt;img alt="" src="http://www.analoghype.com/wp-content/uploads/2010/05/alan_wake_dlc1268675306.jpg" /&gt;&lt;br /&gt;Alan Wake paints a vivid nightmare that you won’t be able to sleep through. It’s the best take on a horror game in a long time and every moment felt like it was scripted. There is absolutely no fluff here. Alan Wake is a finely crafted single player experience, one that won’t disappoint.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-884745011292104868?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/884745011292104868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/alan-wake.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/884745011292104868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/884745011292104868'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/alan-wake.html' title='Alan Wake'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-8874691443863597743</id><published>2010-07-19T02:25:00.000+06:00</published><updated>2010-07-19T02:25:40.416+06:00</updated><title type='text'>Battlefield: Bad Company 2</title><content type='html'>Battlefield: Bad Company 2 is the [sequel to] Battlefield: Bad Company from publisher EA and developers DICE. This game utilizes DICE’s Frostbite engine and is the best looking xbox 360 shooter till date. Bad Company 2 also boasts the latest destruction 2.0 engine, which allows a player to destroy parts of a house to take advantage of the battlefield, run away from an enemy tank or just for the fun of it! The AI is smarter and a hell lot more precise. &lt;br /&gt;&lt;strong&gt;Plot:&lt;/strong&gt;&lt;br /&gt;The storyline of Battlefield: Bad Company revolves around a four-man squad during a fictional war in the near-future that pits the Russian Federation against the United States. You control Private Preston Marlowe of a squad which is part of the “B” Company of the 222nd Army battalion, more commonly known as “Bad Company”. Non playable team-mates include Haggard, Sweetwater and the leader Sergeant Samuel D. Redford. It’s quite hard to explain the story without any spoilers. But they are sent in on a mission thinking of it being their last before they can all go back home. But they then discover something much deadly is upon them, much bigger than they ever thought. &lt;br /&gt;&lt;img alt="" src="http://www.gamersworldbd.com/images/Battlefield-Bad-Company-2/review/BattlefieldBadCompany2_Hero.JPG" /&gt;&lt;br /&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt; &lt;br /&gt;The gameplay in Bad Company 2 is like the previous title, with full control of one individual throughout the game. No squad commands, no suppress fire mechanics (like in Brothers In Arms) and multiple vehicular sections. The first person shooting mechanics DICE provided this time round rates just above the previous one. &lt;br /&gt;Cross hair lovers is in for a slight disappointment, as the game uses sight-down shooting just like Call of Duty: Modern Warfare 2. But there is something wrong with the sensitivity in the console version of the game, with aim assist on, it’s quite difficult to land a headshot with a normal rifle. Holding the LT locks on your to your nearest enemy but this mechanic fails to deliver when there are multiple enemies on screen. &lt;br /&gt;&lt;img alt="Battlefield Bad Company 2 Review" src="http://www.gamersworldbd.com/images/Battlefield-Bad-Company-2/review/review-2.jpg" /&gt;&lt;br /&gt;Otherwise satisfying shooting, military standard jeeps, boats, UAV, tanks and quads are also at your disposal when it comes to variety. The game runs at a constant 30fps throughout. The game, advertised as a run and gun situation of a game, is actually meant to be played with a particular pace. Running and gunning will not help in Bad Co. 2, peeking corners, blowing doors down and killing with short but precise burst will. &lt;br /&gt;Once killed the game goes into a loading screen which makes death a bit tedious. Enemies are also ingeniously programmed, making it harder to understand if the shot enemy will get up again. &lt;br /&gt;You can also collect guns and destroy satellite uplinks for extra achievements. &lt;br /&gt;&lt;strong&gt;Graphics: &lt;/strong&gt;&lt;br /&gt;The graphics engine from DICE has taken visuals into a whole new level with this game. With HBOA lighting effect the game’s environments look lifelike, with the best utilization of DICE’s engine since Mirror’s Edge. &lt;br /&gt;Taking Bad Co.2 to the rankings near to Crysis and Killzone. Building destruction looks nice and quite detailed, but if you look closely the the same interiors in every building you enter shows the graphics engine’s capacity. Cut scenes are also well animated and character’s looks are unique with enough to identify each of them. The environment makes you want to observe the scenery and of course shoot at it!&lt;br /&gt;&lt;img alt="Battlefield Bad Company 2 Review" src="http://www.gamersworldbd.com/images/Battlefield-Bad-Company-2/review/review-3.jpg" /&gt;&lt;br /&gt;Then again certain objects cannot be destroyed, moved or affected in game. The noticeable inconstancy of Bad Co. 2’s engine make things quite complicated and unpredictable. Not all walls can be destroyed using grenades and grenades seem to be powerful against wooden walls or fences but not against wooden boxes, [as] they are not programmed to break. &lt;br /&gt;The game’s native resolution is 720p on both the 360 and PS3. &lt;br /&gt;&lt;strong&gt;Length: &lt;/strong&gt;&lt;br /&gt;The game on normal difficulty clocks in about 7 hours and 9 on hard difficulty due to excessive deaths and random snipe kills. The single player campaign is hardly worth a second play through, but if you are looking for those uplinks you just might. &lt;br /&gt;The multiplayer on the other hand has a limited prospect in Bangladesh, it is exclusively for Xbox Live with 8 huge maps and vehicular warfare. No split screen or system links this time either. Classic battlefield formula but the servers are much well equipped this time around. It is currently competing with Call of Duty’s Modern Warfare 2 and Halo 3 for the most played live game. &lt;br /&gt;&lt;strong&gt;Conclusion: &lt;/strong&gt;&lt;br /&gt;Bad Company 2 is the best fps out in 2010 so far and due to its release across all 3 platforms the 360, PS3 and PC it will be played for a long while now. Although an enjoyable game while it lasts, without the multiplayer support over Xbox Live and no modes for split screen action, gamers might shelf the game after 2 or 3 play through. The enemy AI sometimes seems super human and the aiming is not as snappy as it could be. The game although filled with variety, is like one action packed short film.&lt;br /&gt;&lt;img alt="Battlefield Bad Company 2 Review" src="http://www.gamersworldbd.com/images/Battlefield-Bad-Company-2/review/review-4.jpg" /&gt;&lt;br /&gt;My rating for the game: &lt;br /&gt;&lt;strong&gt;Plot: 7/10&lt;br /&gt;Gameplay: 8/10&lt;br /&gt;Graphics: 9/10&lt;br /&gt;Length: 6/10&lt;br /&gt;Total: 8/10 &lt;/strong&gt;&lt;br /&gt;Currently available in the following local stores:&lt;br /&gt;1) Khan Electronics&lt;br /&gt;2) Gamesource&lt;br /&gt;3) Exclusive Games corner&lt;br /&gt;4) SOF&lt;br /&gt;5) Nadim Electronics &lt;br /&gt;A note SOF discs are faulty and fails to run on Liteon drives. (applies to current batch dated 9th March)&lt;br /&gt;Gamersworldbd readers are encouraged to &lt;a href="http://www.contactify.com/1679e"&gt;send in&lt;/a&gt; their review and we will happily publish it on the site.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-8874691443863597743?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/8874691443863597743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/battlefield-bad-company-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/8874691443863597743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/8874691443863597743'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/battlefield-bad-company-2.html' title='Battlefield: Bad Company 2'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3772239493249947103.post-3897299675993324877</id><published>2010-07-19T01:53:00.001+06:00</published><updated>2010-07-24T22:51:14.965+06:00</updated><title type='text'>Assassin’s Creed 2</title><content type='html'>&lt;i&gt;&lt;/i&gt; &lt;br /&gt;Remember Desmond Miles &amp;amp; his Ancestor Altaïr Ibn La-Ahad From Assassin’s Creed? Well, the Assassin’s Creed series is back with a brand new sequel named and this time It introduces us to a new assassin “Ezio Auditore da Firenze” from the late 15th century in Italian Renaissance era.&lt;br /&gt;Assassin’s Creed 2 takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout the late fifteenth-century Italy such as Venice, Florence, Forli, Monteriggioni, San Gimignano, Rome &amp;amp; Apenine Mountains.&lt;br /&gt;&lt;br /&gt;Ezio is a son of a 15th-century Italian banker. The player will find Ezio as a 15th century Italian noble student, where he has not yet donned his assassin’s robe and instead is living a carefree life; challenging his brother to a rooftop race, beating up his sister’s cheating lover, visiting his girlfriend’s house at night, fighting with the local gangs, stealing &amp;amp; pickpocketing money from the citizens of Florence, etc. However, Ezio’s devil-may-care freedom is soon cut short.&lt;br /&gt;&lt;br /&gt;There are a lot of key features that has been added in this new sequel of Assassin’s Creed series. As you may have known, money plays a big part in Asassin’s Creed 2 and it can be earned in a various way, by completing missions, doing business in the villa, stealing and pickpocketing from civilians, looting from guards, finding hidden treasures etc. &lt;br /&gt;The player can spend money to buy new weapons, ammunition and upgrade Ezio’s armor from the blacksmith’s store. [You] can visit the doctor to get cured or to buy medicine which will help him in his journey. [There is also the tailor where you can] get a new assassin uniform and upgrade [Ezio's] knife ,poison and medicine pouch. &lt;br /&gt;[There is a] fast traveling station to travel through cities quickly in exchange for money. Gamers can also visit the art merchant to buy the treasure maps of every regions to find hidden treasures and to buy paintings for the villa, which increases the value of Monteriggioni. &lt;br /&gt;&lt;br /&gt;By increasing the value of Monteriggioni, Ezio will get a cut of the action for the money he invested. Everytime Ezio expands his business at the workshop in the villa, he will get a 10% bonus of the total value everyday. Ezio can expand his business by re-innovating the city, collecting weapons and armor for the armory in the villa, by upgrading the stores there, collecting paintings, feathers and most importantly the Codex Pages.&lt;br /&gt;In the previous game the character was only able to climb, run, and ride horse. But now the player is given a new freedom to swim and even fly with a flying machine. The tall towers will give the player a Bird’s eye view to synchronize the area like the first game. Climbing is much improved from Assassin’s Creed 1. Indeed, Ezio can now jump when climbing to grab an edge, which makes climbing a lot more easier.&lt;br /&gt;Now talking about the combat system and the new weapons. In the previous game, [Altair] was only able to carry four weapons in his inventory. But now Ezio is able to carry almost eight weapons in his inventory; The Sword, Dagger, Dual Hidden Blades, Smoke Bombs,Poison Vials, The Pistol, Throwing Knives and of course Ezio can use his fists. Combat is almost similar to the first one, except some slight changes. Ezio [can now] perform a double assassination, [killing two enemies at once]. Double assassination is fun to perform and it never gets old.&lt;br /&gt;&lt;img alt="Assassin's Creed 2 Double Assassination" src="http://www.gamersworldbd.com/images/Assassins-Creed-2/Review/double-assassination.jpg" /&gt;&lt;br /&gt;Combat is [more] fun in Assassin’s Creed 2 since the player can kill an enemy with his own weapons or even using the enemy’s weapons, as you may have watched in a trailer.&lt;br /&gt;This review is based on the console version of the game. There is not much more to talk about the graphics, sound and gameplay. Everything is just great in the console version.&lt;br /&gt;The game is divided into 14 sequences. The two DLCs [Battle for Forli and The Bonfires of the Vanities] are required to play Sequence 12 &amp;amp; 13 on the console version. The PC version will come included with the DLCs.&lt;br /&gt;The PC version will release on March 16, 2010. &lt;br /&gt;&lt;br /&gt;That’s it, people. Assassin’s Creed 2 features a lot of things that can’t be said in the review. It will take thousands of words to describe all the features of it. So I just figured out the pros and cons of the game and gave it &lt;b&gt;a 9/10 overall.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Pros:  &lt;/b&gt;    &lt;br /&gt;(+)Huge, beautifully realized world to explore&lt;br /&gt;(+)A great variety of missions, weapons, and stealth techniques than in the original&lt;br /&gt;(+)The main protagonist Ezio is a terrific new character&lt;br /&gt;(+)Great storyline with outstanding visual design,sound effects &amp;amp; gameplay&lt;br /&gt;(+)Combat is fun &amp;amp; the double assassination never gets old&lt;br /&gt;(+)A great sequel that will make players eager for the third installment&lt;br /&gt;&lt;b&gt;Cons: &lt;/b&gt;   &lt;br /&gt;(-)Console gamers will have to buy the DLCs to play some sequences in the game.&lt;br /&gt;(-)A few gameplay and visual quirks&lt;br /&gt;&lt;b&gt;Overall: 9/10&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3772239493249947103-3897299675993324877?l=pcgamereviw.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamereviw.blogspot.com/feeds/3897299675993324877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/assassins-creed-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/3897299675993324877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3772239493249947103/posts/default/3897299675993324877'/><link rel='alternate' type='text/html' href='http://pcgamereviw.blogspot.com/2010/07/assassins-creed-2.html' title='Assassin’s Creed 2'/><author><name>pc game reviw</name><uri>http://www.blogger.com/profile/06997078041415055163</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
